Project: Bureau: XCOM Declassified
Client: 2K Games
Platform: PS3/XB360/PC
IP: XCOM
GoDemics’ environment artists contributed to numerous levels to the campaign and were essential to the research & development to new workflows and pipelines in Unreal Engine 3. These tasks included 3D art work for natural and organic terrain, architectural assets, and working with technical aspects of the material/shading pipeline.