WELCOME TO

GODEMICS

WE HELP CREATE EXCEPTIONAL GAMES

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Build Together, Thrive Together - Pixel by Pixel

Founded in 2017, GoDemics is a global game development studio delivering full-stack creative and technical solutions for partners and clients worldwide.

Specializing in co-development, we empower AAA titles and indie projects with end-to-end game development services, including game art, design, Unreal Engine real-time cinematics, and offline rendering. With decades of experience, we seamlessly integrate into your pipeline to bring bold ideas to life with precision and optimization. 

 
 

EXPLORE OUR MOST RECENT COLLABORATIONS

 
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We really appreciate all of your hard work, bringing in resources as needed, being flexible with our task, priority, and iteration structure, and clearly communicating any issues or questions. All [VFX] work looks incredible and fits in really well with the experience.
— G.Yu (Producer @ Schell Games)
Thank you so much for your help. We wouldn’t have been able to do so much with you all.
— S.Wall (Art Director @ Schell Games)
 
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I just wanted to reach out to you personally and say thank you and that we’ve enjoyed working with you. Either way, thanks for everything and let’s stay in touch! I really appreciate your communication and expertise surrounding Unreal Engine and lighting. It’s been great working with you.
— R.Metcalf (Art Director @ Nexon OC)
 
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Thank you so much for a fabulous course. You have a gift for balancing information, detail, and the presentation time. My hat is off to you! A quick note to let you know that Leo Gonzalez knows his stuff. We are currently working with Leo on some Unreal Training for a special project.
— P. Churchill (Technical Trainer @ Lucas Film)
 
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Leo and Brandon are both highly experienced professional UE4 instructors and trainers who have worked with me and Epic to help build UE4 proficiency with some help of the top enterprise companies and game studios in the world.
— L. Cataldi (Unreal Engine Global Education)

 GoDemics provides development services in the areas of Environment Art, Character Art, Lighting and Shading, Visual Effects, Tech Art, and Concept Art

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